Ghast 5e, Any creature that starts its turn within 5 ft

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  1. Ghast 5e, Onglore and Inglore - dwarven nobility who fell in the Weeping War, their bodies were turned into ghasts after their death, leaving them wandering the Dwarven Dungeons of Myth Drannor in a starved frenzy. . Any creature that starts its turn within 5 ft. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ghast - Ghasts frequently organize ghouls into packs to despoil crypts and steal the wealth with Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ghast - Ghasts frequently organize ghouls into packs to despoil crypts and steal the wealth with Orcus sometimes infuses a ghoul with a stronger dose of abyssal energy, making a ghast. Whereas ghouls are little more than savage beasts, a ghast is cunning and can inspire a pack of ghouls to follow its commands. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or poisoned until the start of its next turn. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. Turning Defiance. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.


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