Hoi4 hardness, A 30 soft/10 hard attack division is going to make 15 soft+5 hard attacks against a 50% hardness division. I want to set my motorised generals to Breakthrough or Masterful Blitz, but I'm not sure if they meet the benchmarks. So yes Cavalry recon in a light tank division will actually make them much slower. Here is the exact formula that decides how a division is damaged in HOI4: Attack = (1 – Hardness) * Soft Attack + Hardness * Hard Attack Right, some tactics require a Hardness of >50% to use. Maximum speed of the division when not using strategic redeployment command. Represents what proportion of the division is made up of battalions which are hardened and protected, that is, how "hard" the division is. Let me know if you see mistakes. ) Likewise tanks and mechanized are considered "hard" units, it should go without saying that the bigger the tank the more it leans towards the hard scale. A division composed entirely of infantry battalions would have 100% softness and only take damage from soft attacks, right? If one were to engage this infantry division with an armored division, how is this rendered in combat? Wouldn't an infantry division be Apr 10, 2020 · So I understand the basic of hardness-- That it determines how many soft and hard attacks you take proportionally-- But I want to know how is it calculated in a fight? I ask this because, after getting thrown into a war with Spain as France, not Oct 12, 2024 · Hardness is just a measure of what ratio of your division is made up of heavy vehicles and IFVs. . This is a super simple (no complicated math) guide to what each stat actually does. Enemy air Air Combat Stats Explained for HOI4 Finally we have the air combat stats. Soft Attack mainly targets divisions with low Hardness and Hard Attack hits divisions with high Hardness. Not all of the stats are related to air combat though, some of them have more to do with their ability to perform certain missions. Armor is a damage reduction, depending on the penetration of the enemy division. Regular infantry, cavalry, and motorized are all "soft" units (note that motorized can have more hardness if you research mechanized I. So I understand the basic of hardness-- That it determines how many soft and hard attacks you take proportionally-- But I want to know how is it calculated in a fight? I ask this because, after getting thrown into a war with Spain as France, not involving the Axis/Allies situation, I started paying attention to the hourly battle stats-- how much each side was doing to the other in a given 407K subscribers in the hoi4 community. Having planes with higher combat stats can turn the air war in your favor, even if you are outnumbered in the skies. News About us Careers Join our playtests Media contact Social Media Feb 12, 2017 · Is 50% around the optimal hardness? If you take a look at artillery and anti tank you find that artillery have very little hard attack and that anti tank have very little soft attack. The more hardness the target has, the more hard attack factors into the number of attacks and vice versa. I have very little understanding of the hardness/softness mechanic although I've played about 50 grueling, crash-ridden hours of HOI3. How do I know the average Hardness of an army? I know the Hardness of individual units, but I'm not sure what the total is, especially with things like motorised which become 50% on researching mech. Support companies do not count EXCEPT recon. And I Hardness vs softness defines how many % of the enemy divisions attacks are directed against it. Determined by the slowest unit. At 50% hardness both artillery and anti tank lose nearly half Apr 26, 2024 · Hardness There are two types of Attack in HOI4: Soft and Hard. Basic Stats Maximum speed. Jan 28, 2026 · Hardness. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Dec 10, 2025 · Attacks When encountering a target of a particular hardness, the soft attack and hard attack stats of the damage dealing division are combined to produce a number of attacks against the target. It is the proportion of hard attacks to soft attacks that an incoming unit receives.
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